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Notice 0.4.8 · Adopted November 13, 2026
Who takes the fall?
Shout into your mic and the town reacts, snacks put a squeak or a wobble in your voice, and you can ride in the wheelbarrow, a shopping cart or a wheelie bin until a coworker tips you out. At the end of a shift the crew votes on who takes the fall (they wear the cone of shame all next shift), the results board saves as a picture to share, townsfolk film the chaos, and a big enough bill brings out the NEWS 4 van. The pothole is now a real hole in the road.
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Notice 0.4.7 · Adopted November 5, 2026
Heavy lifting
Two-person loads now take two people: a couch, a log or a utility pole dragged alone moves at a crawl and can't be sprinted home. Your service record, unlocks and achievement progress now live in a save file of their own, kept apart for each Steam account on a shared computer, and the drain in the works yard no longer sticks up out of the slab.
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Notice 0.4.6 · Adopted October 30, 2026
Back on the road
A truck driven into the canal can now be pulled straight back out, from the cab or from the bank, and one left stranded on its roof or in the water goes back on the road by itself. The pause menu and settings work fully on a gamepad, crews are harder to grief, the host can kick a coworker, and updates now only install if they're signed by us.
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Notice 0.4.5 · Adopted October 14, 2026
Six to a crew
Full-game crews can now be six strong, with a second work truck waiting in the yard once a fifth worker clocks in (demo crews stay at four). Change your look at the new crew lockers in the yard, tip a loaded wheelie bin straight into the skip, and play online on about 40% less network traffic. Plus steadier controls and dozens of fixes from the latest playtests.
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Notice 0.4.4 · Adopted October 6, 2026
Golden hour
Shifts now run from morning to golden hour, with the streetlamps coming on for the drive back, and the town sounds alive: footsteps, birds, gulls by the harbour and rain when it rains. Big hits land harder, finished jobs pay out with a cheer and confetti, and the results board fills in line by line. Plus full gamepad menus, a pause that stops the clock when you play alone, steadier carrying and truck riding, smoother online sessions and dozens of fixes from playtesting.
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Notice 0.4.3 · Adopted October 4, 2026
Busy streets
More people about town: 144 townsfolk looks across every skin tone, and twice as many walkers. Carried things stay in your hands on every screen, two-person carries face each other instead of standing inside the couch, and truck-bed riders sit where they really are. Plus a Public Works sign for the yard, a busier mechanic, and fixes for the canal jetties, the fallen tree, potholes and the dumpster.
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Notice 0.4.2 · Adopted October 2, 2026
Strays and the free demo
The download here is now a free demo: seven calls on the south side of town, 1 to 4 players. The full game is coming to Steam. New around town: stray cats and dogs to round up, holiday decorations, a compass in place of the minimap, consequences for doing a job out of order, roadwork crews, deeper puddles and spray-paint pings.
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Notice 0.4.1 · Adopted October 1, 2026
Safety nets
A stuck job can be called off from the pause menu (unpaid), and job items thrown across town find their way back. Riders stay in the truck bed when they hop, fewer phantom damage bills, a volume slider for each coworker, quieter horns, how-tos for every side gig, Gary counts as a cone, and fixes for the pothole patch, the hydrant drain and the dumpster.
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Notice 0.4.0 · Adopted October 1, 2026
Payday
The crew gets paid, and damages come out of it. Damage prices cut by about four, and taps cost less than crashes. The results show who broke what, photos of the shift's big moments and a crew record. Secret side gigs, a supervisor who drops in, street food with bad side effects, feeding coworkers, music, and fixes for the window mode menu and things left in the road.
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Notice 0.3.0 · Adopted September 30, 2026
A bigger town
The north side is open (Canal Street, Pawn Row, the Mega Mall and Harbor Drive), and four calls moved up there. Floppy bodies and knockouts, a live damage bill, one clipboard per crew, fountains and phone booths to crash into, snacks, Gary, an emote wheel, and the title screen now offers new versions itself.
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Notice 0.2.2 · Adopted September 30, 2026
Settings, rebinding and late arrivals
A full settings screen (display, graphics, separate volumes, sensitivity, field of view), key rebinding, a mic test, and a version check when joining. Late arrivals spawn by the truck, lost tools get tagged, first-time tips, and F12 screenshots.
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Notice 0.2.1 · Adopted September 30, 2026
Service extended to Mac
Fixes from the first two-player shift: joining players can drive a loaded truck, higher jumps into the truck bed, calls spread around town, sharper name tags, and the end-of-shift screen fits wide monitors.
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September 29, 2026
Voice settings
Voice settings on the title screen. The truck now only flings people it actually hits. Fixes for playing again after a shift.
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September 28, 2026
Online play
Online play with crew codes, proximity voice chat and the crew radio. Crew customization, traffic and pedestrians, four new jobs and optional chaos modifiers. Cleanup now has to be hauled back to the yard.
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September 27, 2026
Department founded
First playable build, LAN only.